Today the new Kinect for Windows SDK Beta 2 has been released. It’s still for non-commercial use, waiting for the commercial SDK license which should be released at the beginning of the next year. For the event, the new official Microsoft Kinect SDK developer portal has been launched: http://www.kinectforwindows.org/
Some of Beta 2 changes:
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Faster and Improved Skeletal Tracking
With updates to the multi-core exemplar, Kinect for Windows is now 20% faster than it was in the last release. Also, the accuracy rate of skeletal tracking and joint recognition and been substantially improved and it is possible to choose which device has to be used for skeletal trackin, when more than one Kinect is plugged to the machine.
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Status Change Support and APIs
You can now plug and unplug your Kinect without losing work/productivity and computer crashes. Also it is possible to monitor Kinect status within your applications.
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64bits and Windows 8 Developer Preview support
Now drivers, SDK and Runtime support Windows 8 developer preview for desktop application, ant it is possible to build 64bits applications.
- Sample applications updated
You can enter the ”Kinect Effect”, too. This is what people are doing now and/or will do with Kinect soon:
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